The upcoming Mage changes have been unveiled my dear friends…and what an amazing gift the gods over at Blizzard have given us. If you havent read them yet, read them HERE!
I think that we as Mages have by far the best new upcoming spells in the expansion…..we are trendsetters as alway, we are unique and we are imba.
Some of you may be disgruntled by the whole concept and the new spells. Others may be super excited and the rest nonchalant about it. I belong in the second catergory, i want them naooooooo!!
Flame Orb (available at level 81): Inspired by Prince Taldaram’s abilities in Ahn’kahet and Icecrown Citadel, this spell allows the mage to cast a flaming orb that travels in front in a straight line, sending beams that cause fire damage to passing targets. Once it’s cast, the mage is free to begin casting other spells as the Flame Orb travels. While the spell will be useful to any spec, Fire mages will have talents that improve it, possibly causing the Flame Orb to explode when it reaches its destination.
You could only dream about this spell…..in battlegrounds this is gonna be so sweet. Just fire those babies and let the Pew Pew commence…..to fire this at a group battling it out in the middle of Warsong Gulch is a godsend….send it in there and watch them burn. Ghostcrawler even said that this is gonna be a cast and forget spell therefore im hoping we will be able to dish out a few of these without a cooldown penalty…i hope!
Time Warp (level 83): Grants a passive Haste effect much like Bloodlust or Heroism to party or raid members. It also temporarily increases the mage’s own movement speed. Time Warp will be exclusive with Bloodlust and Heroism, meaning you can’t benefit from both if you’ve got the Exhaustion debuff, though the movement-speed increase will still work even when under the effects of Exhaustion.
Yahoo, just what we need, we should be able to manipulate time anyway right? We are ofcourse the best class in the game so why not. To be able to provide a 30% movement speed to the raid and a haste buff will make people want us even more now in their raids. We have the ability to offer them more utility in terms of burning down a Boss and getting out of the gooey stuff on the floor, perfect all round. It sais its a passive buff so does that mean that we have it on all the time? (Let me know on that one). To all those Shamans out there QQing about how unfair it is i say one thing, ours is better because we are better,it fits with our mechanics anyway, where does Heroism or Bloodlust come from anyway? Suck it up and get over it……we did…Stealing our signature move was ok was it? HMMMM?…HEX ring a bell to you?
Wall of Fog (level 85): Creates a line of frost in front of the mage, 30 yards from end to end. Enemies who cross the line are snared and take damage. The mana cost will be designed to make Wall of Fog efficient against groups, not individuals. This spell is intended to give mages a way to help control the battlefield, whether the mage is damaging incoming enemies (Blizzard can be channeled on top of Wall of Fog) or protecting a flag in a Battleground. 10-second duration. 30-second cooldown.
Sweet Mother of the Naaru…….we get to tripwire people, they walk through it, they get snared, they receive damage and we keep them there in place with our improved blizzards, SQUEEE!! Poor rogues, not gonna be able to get around us now, unless you pass the foggy wall of DOOM..!! Throw in a few Orbs of pew pew and we are the Kings i tell you….and Queens of the Hill.
Arcane Missiles is being redesigned to become a proc-based spell. Whenever the mage does damage with any spell, there is a chance for Arcane Missiles to become available, similar to how the warrior’s Overpower works. The damage and mana cost of this spell will be reworked to make it very desirable to use when available. This change should make gameplay more dynamic for the mage, particularly at low levels.
I will be honest with you loosing my Arcane Missiles will be a huge break to my Arcane Pumping heart….i love the pew pew from there, i hope they keep Missle Barrage because i just love it so.
We are planning to remove spells that don’t have a clear purpose. Amplify Magic, Dampen Magic, Fire Ward, and Frost Ward are being removed from the game, and we may remove more.
Noooooooo, not my wards and my dampen magic, what are you thinking…..im using those all the time in the battlegrounds to save me from those fake fire using Warlocks and frosty Deathknights….give it back pleeeeeeaaaaasssssseeeeee!!!! *Snivel*….They can have the rest i dont care…..i just want them…*cry*.
The ability to conjure food and water will not become available until higher levels (likely around level 40), as we’re making changes to ensure mages generally won’t run out of mana at lower levels. Once mages learn how to conjure food and water, the conjured item will restore both health and mana.
Yes they won’t run out of mana, but what about their health? We are Squishy ya know…..Will we actually have to buy bread from the bakery? Like poor people do? *Shudder*.
Scorch will provide a damage bonus to the mage’s fire spells. Our goal is for Scorch to be part of the mage’s rotation and a useful damage-dealing ability, even if someone else is supplying the group with the spell Critical Strike debuff. Scorch will provide the mage with more specific benefits, which can also be improved through talents.
More Damage bonus? Sounds superly delicious to me already…..Scorch FTW!!
Arcane Focus will now return mana for each spell that fails to hit your target, including Arcane Missiles that fail to launch. We want Arcane mages to have several talents that play off of how much mana the character has and give the player enough tools to manage mana.
More mana management talent for us Arcane Mages, love it….we can push out our damage that little bit longer, but saying that, spells that miss, but i am hit capped, does that mean that mages at level cap wont be benefitting from this talent?
The talent Playing with Fire will reduce the cooldown of Blast Wave when hit by a melee attack, instead of its current effect.
This one for me is a double edged sword, more damage or more Blast Waves? We shall see..!
Pyromaniac will grant Haste when three or more targets are getting damaged by the effects of your damage-over-time (DoT) fire spells.
Haste is always good *Thumbs up*!
The Burnout talent will allow mages to cast spells using health when they run out of mana.
So we run out of mana, and we use our health bar as the new mana bar……AWSOME! This is exclusive to fire mages though, they are the type that wreak havoc anyway in battlegrounds so health isnt much of an issue for them. And before you say anything about Warlocks doing it before us, i would keep my mouth quiet if i where you. We never Steal anything from Warlocks, they find ways to make replicas out of our spells, thats the way it goes…they are the ones that sold their souls to the demons to be able to weild some sort of power (waaaaay below ours by the way). All because we graduated from Mage School and they simply just flunked or got kicked out because they where suicidal…Locks my Wall Of Fog awaits youuuuuu *cackle*.
Mastery Passive Talent Tree Bonuses
Spell Crit damage
Mana Adept: Arcane will deal damage based how much mana the mage has. For example, Arcane mages will do much more damage at 100% mana than at 50% mana. If they begin to get low on mana, they will likely want to use an ability or mechanic to bring their mana up to increase their damage.
More damage the more mana we have? Sounds weird but i suppose Blizzard will introduce ways for us to have our mana bar filled at most times, i hope. Maybe a better Evocation or maybe more mana out of Mana gems? It remains to be seen.
Ignite: All direct-damage fire spells will add a damage-over-time (DoT) component when cast. The flavor will be similar to how Fireball works; however, the DoT component will be much stronger.
A more powerful DOT from your fire spells will be applied to everything they touch, awsomness……!
Deathfrost: Casting Frostbolt places a buff on the mage that increases the damage for all frost, fire, and arcane spells. The only damage spell that won’t be affected by this buff is Frostbolt.
This i beleive will encourage the frost mages out there to cast something else apart from their boring rotation of frostbolt all the time for a chance of a damage boost. This could work well in synergy with the arcane missile proc or maybe even with Deep Freeze for more damage or Frostfire bolt. Sort of like the Arcane Blast Buff where we get it to 4 stacks then fire another spell, sounds promising. Im sure many frost mages out there are wondering why they are not getting a direct frost buff, but wait and see guys, the damage buff you get might be huuuuuge…..Blizzard knows what its doing……:)
Well these are my Views and news about the upcoming class changes in Cataclysm for us Mages….i am gonna say it again…i am super Excited…!
There have been some more Updates from Ghostcrawler about some of the spell Mechanics…read those here as well!